Doom no one hope the 2016 reboot of Doom is good, Let alone the incredible blast of Demon-crunching action it turned out to be. Doom 2016 achieved a wonderful thing: it was very dumb but also extremely smart. The story revolves around the nonexistent and its aesthetic was ripped from the wall of a teenage metalhead, its compact was a fast-paced, pitch-perfect blend of thoughtful mechanics that never got old. It was a set of ideas that emphasized speed and intimacy in combat., rewarding you for your daring with more health, more ammunition, and more excitement.
Doom Eternal is that sequel. and it immediately set to work upping the ante. There are more enemies, more weapons, more elements in the sandbox of combat. The story has gone full maximalist, a Heavy Malta short that spans 15 hours. Doom Eternal which comes out on the Friday for Playstation 4, PC, Xbox One, and more with a disorienting immediacy.
He’s a part of a triumvirate that, if not stooped, will usher in the complete destruction of the planet. For those who were interested in the story of the last game and would like to connect the two. And it plays several chapters that have been skipped.
The story has even been the most important factor in a Doom game. all told an exceptionally clever or original story. In the era of climate change, not on-the-nose enough. But is eas story exceptionally well-told? The Game was excellent at tiny moments of characterization and mood that gave flavor to the action: The Doom Slayer, casually breaking the energy company’s things and ignoring the man in charge.
Doom Eternal messes with the alchemy of its combat much less than it does its story and world-building. It does add new elements, arguably too many, but they remain manageable due to the way they’re grounded within the essential dynamics of its predecessor’s systems. They are the most powerful weapons that function like get out of jail free cards, allowing you to defeat powerful enemies in a pinch and clear yourself breathing.